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Dawn of war 2 necrons
Dawn of war 2 necrons






Should the player's faction lose its home region, the game is over.ĪI factions can attack player-held regions.

dawn of war 2 necrons

Defeating an enemy faction in its home region takes it out of the game though it retains any regions still under its control, it can only defend held territory. Home regions are heavily entrenched and have numerous secondary objectives to make achieving victory easier. Most regions have the single objective to destroy the enemy headquarters building, but some have special objectives that will grant the team that reaches it first a special bonus for as long as they control that region. The player starts each map with just a headquarters building, a builder unit, the army's main character, and whatever Honour Guard purchased. Each turn, the player is allowed to move to a neighbouring region if another faction controls that region, the player may attack, initiating the traditional Dawn of War game. The player's faction starts with only its home region, while the AI factions control the rest of the map.

dawn of war 2 necrons

Instead, it employs a dynamic meta-map structure where each faction defends a "home region" of the planet.

  • Aun'el Shi'Ores, the Ethereal tasked with returning Kronus to the Tau Empire and immediate superior to Shas'o Kais.ĭark Crusade does not follow the standard linear campaign structure of the previous instalments.
  • Tomas Macabee, the Necron Pariah adviser and spokesman for the Lord of Kronus.
  • Necron Lord of Kronus, leader of the Necron army on Kronus.
  • dawn of war 2 necrons

  • Shas'O Kais, commander of the Tau forces.
  • General Lukas Alexander, commander of the 1st Kronus Regiment.
  • Farseer Taldeer, commanding the Ulthwé forces.
  • Word Bearers Dark Apostle Eliphas the Inheritor.
  • Brother-Captain Davian Thule, commander of the 1st, 2nd, and 4th Blood Ravens companies on Kronus.







  • Dawn of war 2 necrons